Ball posession and Game rhythm data for basketball players, between teams with and teams without intellectual impairment (II).
Ball posession and Game rhythm data for basketball players, comparing game-related statistics between teams with and teams without intellectual impairment (II).
The manuscript that is based on the specific database is submitted/will be submitted for publication.
This database includes ball possession and game rhythm data that were collected from April 2020 until September 2020. In basketball, ball possession is defined as the time a basketball team gains possession of the ball until they score, commits a violation, or loses the ball while game rhythm can be expressed based on the average ball possessions of the two opponent teams within a basketball game.
The data were collected through video observations from the VIRTUS Games in Ankara, Turkey (2013), Guayaquil, Ecuador (2015), Loano, Italy (2017), and Brisbane, Australia (2019). Teams that participated in VIRTUS games were consisted of male basketball players with Intellectual Disabilities and played 53 games in total (22 teams, 223 players). Basketball players with Intellectual Disabilities met the criteria for diagnosis of II as set by the American Association on Intellectual and Developmental Disabilities (AAIDD, 2010): Intellectual functioning impairment (IQ≤75), adapted behaviour limitations, and evidence of the impairment during the developmental period of individual (before the age of 18; AAIDD, 2010)
Additionally, the data were collected through open-access official FIBA play-by-play records for the FIBA U18 European Championships in Samsun, Turkey (2016), Bratislava, Slovakia (2017), Liepaja, Riga, and Ventspils, Latvia (2018), and Volos, Greece (2019). The researchers obtained ball possessions and game rhythm data from 53 games in total (31 teams, 372 players).